bio

Alessia Milo is an architect based in Reykjavík, Iceland. Here she works with Treble Technologies in the role of Senior Computational Design and Virtual Acoustics Specialist. She holds a PhD in Media and Arts Technology awarded in 2020 by Queen Mary, University of London. Her doctoral research was based at the faculty of Electronic Engineering and Computer Science, supervised by Prof. Dr. Josh Reiss and prof. Dr. Nick Bryan-Kinns. During her PhD she mapped how people refer to the acoustics of spaces and the sonic interactions they promote. Her methods spanned across graphic notation tools, e-textile maps, and soundwalks. In 2020 and 2021 she worked at Eindhoven University of Technology on a Post-Doc with Prof. Dr. Maarten Hornikx, focused at bringing virtual acoustics to architecture students. The project was sponsored by BOOST innovation in education and resulted in the creation of a VR tool to let students experience acoustics from their designs interactively. In 2018 and 2019 she worked as a Research Assistant on the EU funded project AudioCommons, working on WP6, Design and Prototyping of Production Woorkflows, and WP7, Dissemination and Exploitation. On the side of her main research, her underlying interest in crafting performative experiences has often brought her to question the intrinsic mediality of technology. This friction has driven the generation a number of uncanny creatures such as augmented brooms, winged mirroring entities, chaotic AV interfaces, and FFT-based spectral shapes projected on walls and musicians. Her practice is complemented by her activity as lecturer at the University of Greenwich in Creative Coding and Creative Interactions and a number of publications on design related themes.